REVIEW by AARON KREISLER, 2006
When moving through the show, it becomes abundantly clear that some serious research and development has gone into the production of these mind-altering and sensory-overloading artworks – the nexus between art studio and science lab feels very close.
ADA was born of the observation that although new media artists were often highly networked in terms of both their own practice and their professional relationships, there was no national organization drawing together those with a common interest in digital art.
ESSAY by ANDREW CLIFFORD, 2005
for SEAN KERR’s Game Boy exhibition at Michael Lett Gallery
Although Sean Kerr’s work often pays cheeky homage to the icons of art history, he is coy about citing specific influences.
ESSAY by TESSA LAIRD, 2005
Jae Hoon Lee has been exhibiting digital artworks of ever-evolving complexity for a couple of years now. He specialises in scanning textures, from human skin to plant life to gravel and concrete. Also treating the digital medium with satisfying complexity was Amanda Newall’s Sic Games at the Film Archive.
ESSAY by MARY MORRISON, 2005
for BILLY APPLE ‘Severe Tropical Storm 9301 Irma’ at Window Gallery, Auckland
In March 1993, Apple was a passenger aboard the Chiricana, a refrigerated cargo vessel transporting a cargo of high quality squash from New Zealand to Japan.
ESSAY by MARK HARVEY, 2004
for JAE HOON LEE ‘Translucent’ at Window Gallery, Auckland
To be translucent is to operate with transparency, or, to diffuse the pathway of light. What we think we see might be what we see, though, it just as easily might not.