↪︎I↩︎ (Within Web of Mask) employs first-person 360-degree panoramic videos as a medium and method of practice, proposing that the “self” is a fictitious concept and exploring how it profoundly influences our illusions and ideologies. By presenting three VR scenes constructed based on the web, characters, symbols, and digital sculptures, the artwork delves into the intersections of self-fictionality, trauma in identity perception, and phenomenology in digital narrative. These scenes incorporate the artist’s own body digital scans, virtual self-portraits, and colossal avatar, reflecting the digitization and concept of a fictitious self. Simultaneously, it articulates the complexity of the unconscious realm’s self-structure and the fractures in perception, aiming to constitute possibilities for critique in simulation and identity.
GameBeing is a new audiovisual experience in which material physicality and spatial expression are being combined through the lens of digital play
‘Sensing Nanotechnology’ Raewyn Turner, Brian Harris ( NZ) & Toni Froehlich (Basel) is an art and science work in progress.
A step towards broadening our channels of communication in the built environment.
Carbon nanotubes is a 3mins 36secs moving image work that opens and closes with indigenous audio
Uncalculated (aka Rewa Wright and Simon Howden) In the video series ‘Biological Rhythm’, electrical signals generated by plants will be sonified and captured to drive real-time data visualisations. From this live data, we will create a series of eight video pieces. Living plants and the human body may appear to be very different entities, but […]