David Ciccoricco In 2021, during New Zealand’s second major lockdown due to the COVID-19 pandemic, Peter Wills, a high school science teacher in Auckland, created a short text adventure game for his students using the open-source digital authoring platform Twine. The narrative positions you as Prime Minister and, using statistical modelling available at the time […]
MELANIE SWALWELL, 2008.
From The Aotearoa Digital Arts Reader, ed. Brennan and Ballard, 2008.
Swalwell investigates this highly experimental practice that was a significant part of the reception and culture of early home computers. Her informants exemplify early relations to technology where the “probing of possibilities provided a base for invention”.
MORGAN OLIVER, 2008.
From The Aotearoa Digital Arts Reader, ed. Brennan and Ballard, 2008.
When ‘play’ becomes art: Morgan Oliver reflects on two videogame works set in virtual gallery spaces. Although the setting is a white cube, the “most basic functions” of video game logic remain: “spawn/kill”.
ESSAY by ANDREW CLIFFORD, 2005
for SEAN KERR’s Game Boy exhibition at Michael Lett Gallery
Although Sean Kerr’s work often pays cheeky homage to the icons of art history, he is coy about citing specific influences.