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  • SYMPOSIUM
  • Play Pen is an explorative place-making game that playfully seeks to engage community in creating solutions to adapting Whakatū / Nelson’s urban environment to future impacts. Installed at Refinery ArtSpace 19-25 September as part of the 2022 ADA Symposium Indeterminate Infrastructures – Objects, Signals & Architectures

    Play Pen

    Play Pen is an explorative place-making game that playfully seeks to engage community in creating solutions to adapting Whakatū / Nelson’s urban environment to future impacts. Installed at Refinery ArtSpace 19-25 September as part of the 2022 ADA Symposium Indeterminate Infrastructures – Objects, Signals & Architectures

    July 25th, 2022
  • Keynote: Digital Whanaungatanga and Aroha: Indeterminate Infrastructures in my creative practice – Toi Rerehiko

    Rachael Rakena (Ngāi Tahu, Ngā Puhi) Rakena coined the term ‘Toi Rerehiko’ to centre, claim and name digital space within a Māori paradigm. She describes and locates Māori digital/video/electronic-based art practice in terms of continuum, motion, and collaboration. Her art installations have evolved to enculturate and politicize water itself, navigating issues of ongoing Pacific diaspora, […]

    December 4th, 2021
  • The Inanga Love Park Picture Show

    Kedron Parker Video Photobook, 2021, 1:01 min My name is Kedron Parker and I have been photographing Inanga Love Park for five years.  The Inanga Love Park Picture Show is a personal diary.    This one-minute “Picture Show” starts as a meditation on inanga fish and their eggs, but quickly gives way to a stream-of-consciousness image […]

    December 3rd, 2021
  • Ocean Platform

    Tim Corballis This presentation takes the image of the ocean platform—real and imagined—as a starting point for thinking through the economic and colonial infrastructures of digital platform technology. Digital platforms can offer a temporary, stable space or ‘island’ for social, financial exchange against a background of fluid, unfixed meaning and value. At the same time, […]

    December 3rd, 2021
  • Studio Tour

    Brit Bunkley All the work in the studio tour video has a digital origin (except of course the dust devil. Albeit the original video has a number of digital clips). I am intrigued by the intersection of virtual and physical sculpture and the juncture of animation and captured video. The content of the artwork explores […]

    December 3rd, 2021
  • Infrastructures of Data and Twine

    David Ciccoricco In 2021, during New Zealand’s second major lockdown due to the COVID-19 pandemic, Peter Wills, a high school science teacher in Auckland, created a short text adventure game for his students using the open-source digital authoring platform Twine. The narrative positions you as Prime Minister and, using statistical modelling available at the time […]

    December 2nd, 2021

 

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