ALEX MONTEITH, 2006.
Artist Pages from The Aotearoa Digital Arts Reader, ed. Brennan and Ballard, 2008.
MORGAN OLIVER, 2008.
From The Aotearoa Digital Arts Reader, ed. Brennan and Ballard, 2008.
When ‘play’ becomes art: Morgan Oliver reflects on two videogame works set in virtual gallery spaces. Although the setting is a white cube, the “most basic functions” of video game logic remain: “spawn/kill”.
JULIAN PRIEST, 2008.
From The Aotearoa Digital Arts Reader, ed. Brennan and Ballard, 2008.
Priest challenges the common understanding of the Internet as a disembodied, virtual space and brings to our attention the physical side of the Internet and the question of how to find balance, faced with conflict between our environment and the impact of our own technological creations.
KARL D. D. WILLIS, 2008.
From The Aotearoa Digital Arts Reader, ed. Brennan and Ballard, 2008.
What is an open-ended interaction with technology? Karl D.D. Willis discusses moving beyond simple action/reaction devices to the broader domain of emergence and machine creativity.
VICKI SMITH & ADAM HYDE, 2008.
From The Aotearoa Digital Arts Reader, ed. Brennan and Ballard, 2008.
A Skype chat conversation between Vicki Smith and Adam Hyde explores “what it means to be remote in an electronic art world”, including issues of presence, liveness, communication and connectivity around digital technologies.
TRUDY LANE & IAN CLOTHIER, 2008.
From The Aotearoa Digital Arts Reader, ed. Brennan and Ballard, 2008.
Lane and Clothier discuss the sense of momentum and energy developed at the first SCANZ residency at Owae Marae wharenui in Taranaki, 2006.