Max Schleser Nature reclaiming architectural requiems The experimental Cinematic Virtual Reality experience is an exploration of a former German industrial coal and steel production site, which transformed into a public park in 1994. The last shift was worked on the 4 April 1985 and the former ‘Wirtschaftswunder’ turned into an industrial wasteland. The ironworks are […]
Pam McKinlay with Henry Greenslade The Iceberg sensor project is part of the ongoing Ice is Cool series by Pam McKinlay started in 2018. To highlight the connection between tailpipe emissions and glacial ice melt (1 kg of CO2 equates to 12kg of ice melt)[i] we created a visual CO2 indicator-gizmo in the shape of […]
Paul Dunham Click::REVU blends physical and abstract characteristics of the Optophone, an early sonification device designed to “substitute the ear for the eye” by making optical signals audible. The work creates an illusory presence of the device through a scanner mechanism from a multifunction printer. The work depicts a form of optophonics informed by a […]
Tristan Bunn uMantla (North) is a series of artworks created using a combination programming code, various ink pens, different papers, and a 2-axis plotter. The series follows the artist’s initial exploration (the uMzantsi series) into mathematical formulas for wave/ripple-like motion. In this iteration, Bunn focuses on combining wave motion with spherical/radial forms, employing a combination […]
Ted Whitaker, 2019 Mobile phone, mixed-media Running in the Background consists of a consumer mobile phone, housed within an acrylic display case. The objects blend a language of a retail space and a hospital or science laboratory. The environment within the cube becomes strained under the activity of the device, in turn producing heat. The […]