STELLA BRENNAN & STEPHEN CLELAND, 2008.
From The Aotearoa Digital Arts Reader, ed. Brennan and Ballard, 2008.
Brennan and Cleland explore the complex relationship between Internet art and contemporary art galleries, and recall some important onsite and online initiatives and exhibitions that have developed out of New Zealand’s gallery spaces.
JACQUIE CLARKE, 2008.
From The Aotearoa Digital Arts Reader, ed. Brennan and Ballard, 2008.
The development and growth of The Big Idea, New Zealand’s largest creative sector community website, is considered by Clarke in terms of a “localised digital social ecology”.
KURT ADAMS, 2008.
From The Aotearoa Digital Arts Reader, ed. Brennan and Ballard, 2008.
Adams shares his ‘system of drawing’ using three-dimensional modelling software and hand-drawn images, and discusses the imperfections, irregularities and glitches that make up the language of his digital landscapes.
ALEX MONTEITH, 2006.
Artist Pages from The Aotearoa Digital Arts Reader, ed. Brennan and Ballard, 2008.
MORGAN OLIVER, 2008.
From The Aotearoa Digital Arts Reader, ed. Brennan and Ballard, 2008.
When ‘play’ becomes art: Morgan Oliver reflects on two videogame works set in virtual gallery spaces. Although the setting is a white cube, the “most basic functions” of video game logic remain: “spawn/kill”.
JULIAN PRIEST, 2008.
From The Aotearoa Digital Arts Reader, ed. Brennan and Ballard, 2008.
Priest challenges the common understanding of the Internet as a disembodied, virtual space and brings to our attention the physical side of the Internet and the question of how to find balance, faced with conflict between our environment and the impact of our own technological creations.